Throwback to one of the OG strats in Overwatch that's still being used today. You love to see it, you hate to be against it, that's right; it's the deathball.
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My favorite setup is rein zarya Brigitta mercy DPs doesn't matter if the first 4 is good (Brigitta is my fighting buddy, I bubble her, she shield me) and mercy is a great healer and can rez, rein for the protection, cc, high burst
Actually, classic deathball always included Rein, Lucio, AND Soldier as Soldier was the strongest DPS in the game at the time of deathball's rise to META. Pharah wasn't a strong counter because of Soldier being so strong and Pharah having weak mobility when she moved in the air as her buff wasn't patched in to give her faster movement in the air, also even before that McCree was basically a sniper and could deal with her even more effectively. Usually, in a textbook deathball you would run Rein, Lucio, Soldier, and Zarya as the must-picks, then Ana would become must-pick for DB after her release and buff, the 6th pick was always the flex pick being either a 3rd tank or a flexing DPS to counter whatever they would try to run (Usually Genji by default) and the team fights would always focus on wearing down the Rein's shield so you could start dishing out the real damage, otherwise focusing on getting your Zarya's grav before the other team did and get a team-kill and winning the fight quickly after.
The META shifted into dive because of the Soldier and Ana nerfs in Season 4 and effectively removed 2 of the 5 must-pick deathball heroes from the META, killing off deathball.
I remember doing something like this but I didn’t know what it was called. It was at the time when Ana got nerfed with her nano boost. The one where is removed the movement speed. I told our Lucio to speed boost me as I was rein and Ana to nano boost me. We won the game.
Brilliant production quality, the use of memes was brilliant in the way it was amusing, but relevant to the point you were trying to explain.
And the explanations were simple and easy to understand if you are pretty experienced in this game but just lack the game sense knowledge to run a strat like deathball. Great job!
D.Va counters pharas ult. Healers are strong (brigette+lucio+moira= more than a direct hit rocket healed per second). Add the D.Va, Rein and the Zarya and what exactly is a pharas going to do without an equally impressive dps and tank with her?
Lucio is a healer and people say "Oh it's there to balance him out" if he wasn't a healer then he wouldn't be there but he is and have to heal no matter what. People don't know how to play him and it's frustrating to even see them and act like he's only good for speed
The only DPS who's worth nanoing on damage alone is Bastion tho. Pretty much every DPS is less consistent in damage than an off-tank, and only worth nano-ing to combo with an ult. On the other hand, Tanks can build up an ult faster with the damage boost whilst having a higher tankability.
Also, for the record, max energy nano Zarya has on the ballpark of 275dps, in a hitscan-like beam with no recoil or spread. You get the high energy Zarya nano'd and the enemies literally flee the point, I've seen it happen.
Sometimes, you will need to clear a point full of enemies. A resilient presence on point, a close range damage threat, and a tank ultimate all can be massively helpful in that endeavour. Nano helps with all 3.
Well their are a few reasons:
1) save the tank in trouble e.g. D.Va with 50% damage reduction + Armor + high burst damage + mobility = a pain to deal with (although I wouldn't want it as D.Va but its not horrible either)
2) the dps wasted it before which causes Ana to lose faith in that players ability to use nano boost correctly (yes I've had it before give the Solider nano boost and he flops, yeah I won't give him nano boost next time if he flops that bad)
3) a mistake how do you think Boostio became a thing LOL
+MoonZee goats and deathball are not the same thing. This video doesnt really do a great job of explaining it, but back in the day, deathball was essentially a 222 comp with focus on team staying with a Reinhardt. Once people started experimenting with triple tank comps, the term deathball pretty much died and we all just started saying 222.
Deathball's importance as a term wasnt so much about composition, but more of a playstyle, as at the time, western and eastern metas looked very different. Where as here in the west our meta typically was people all grouped with their Reinhardt, in Korea they had what we called a brawl meta where 2 or 3 skirmishes would happen simultaneously seperate from each other and D.va was a popular tank because of her mobility to move between the skirmishes.
Once the eastern and western philosophies for this game merged we got actual metas, and both deathball and brawl became obsolete terms.
Once western players started playing more with koreans that's when we saw the early stages of dive comp. They saw how high mobility was being utilized and thought, what if we made a deathball with that high mobility, and the rest is history.
Theres a famous match from way back before we even had hero limits of one of the proto-dive comps where we saw triple d.va single support (lucio) (a comp that was considered to be an automatic loss) completely walk through valskia on attack in less than minute, to me, that was when deathball as a term died because we required more accurate terms to describe things such as 222, triple tank, ect ect.